﻿using System;
using Microsoft.Xna.Framework;

namespace LightSystemTest
{
    public class PointLight : Light
    {
        public PointLight(Vector2 pos)
            : base(pos, 0f, Color.White)
        {
        }

        public PointLight(Vector2 pos, float power, float radius)
            : base(pos, power, Color.White)
        {
            this.radius = radius;
        }

        public PointLight(Vector2 pos, Color color)
            : base(pos, 0f, color)
        {
        }

        public PointLight(Vector2 pos, float radius)
            : base(pos, 0f, Color.White)
        {
            this.radius = radius;
        }

        public PointLight(Vector2 pos, float radius, Color color)
            : base(pos, 0f, color)
        {
            this.radius = radius;
        }

        public PointLight(Vector2 pos, float power, float radius, Color color)
            : base(pos, power, color)
        {
            this.radius = radius;
        }

    }
}
